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So rather than relaxing and bossing daily for earnings, I have to rely on the same exact methods that I used seven months ago, before I reached six-digit range, when I reached max mesos for the first time.I literally have not seen a single person that has reached 2mil scope in a shorter time period without having to spend money, Maple M Mesos or is more skilled than me at generating revenue, yet I am regarded as another 2m range player in my machine.

This sport is too easy for people who pay their way to the top. The marketplace for end game drops crashes, decreasing in attaining end game status to nothing what little achievement there is.

What happened to reward based on merit? Making the process easier for people who don't cover was a step in the ideal direction, but I feel like it's putting a band-aid on a gunshot wound. It's already easy enough to reach 2mil range with no spending, as long as you've got an ounce of merching skill and fundamental common sense.

The actual problem that has to be addressed is raising the problem of reaching endgame status for people that pay, so that random people don't attain 2mil range in the situation of days simply by emptying their pockets then proceed to put in to a limitless source of end game gear, a phenomenon I see too often these days.

As mentioned above, I can't solo Chaos Vellum, so these mesos could be used to fund my main character farther, or even my next main.Moreover, for me at least, which makes mesos is the gist of the game, because it is the most efficient way to obtain progress in this sport (farming in certain events also functions, but can be tedious and time consuming).

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Posted on : 06/12/2018, #, Edit

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